Run little dragon!

Run little dragon!

The little dragon wants to be free, but he only knows how to jump and the world is a dangerous place, he needs to be able to fly and fire.

This is a platform game where the little dragon is always running forward, you can't go back.
You can jump from the floor and from the walls, collect all the coins you can, you will need them to enter in the dungeons and power up.

Your Guide to Playing Run little dragon!

Just click in the screen to jump, fly and fire.
In the mountains:
Click / touch in the game to make it jump through the world.
In the snow:
Hold the click / touch in the screen and the little dragon will fly.
In the desert:
Hold the click / touch in the screen a little longer to fire and go through the walls.

En each world, complete 10 levels and collect at least 400 coins to enter in the dungeon of the flying potion, there collect at least 40 gems to get the magic potion.

What kind of game is this in terms of genre?

This game is listed under the Agility genre.

Does this game target any particular gender?

The game is Male-specific.

Who is the developer responsible for bringing this game to life?

The full name of the developer behind this game is barbrilue.

Is this game developed using a specific game development tool?

The game was developed using the Javascript platform/engine.

What labels are linked to this game?

The descriptors used to categorize this game include arcade, platformer.

Are there blood effects or depictions in the game?

Yes, Run little dragon! shows some form of blood.

Does the game work on iOS and Android devices?

Run little dragon! is available on mobile devices, including iOS and Android.

What age group is this game most suitable for?

This game caters to players in the Kids, Teens, Young Adults, Adults, Seniors age group.

Is cruelty depicted or involved in the game?

Yes, Run little dragon! contains violent or cruel content.

Is this game suitable for a family-friendly environment?

No, Run little dragon! does not cater to children.
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